306 research outputs found
Security and Online learning: to protect or prohibit
The rapid development of online learning is opening up many new learning opportunities. Yet, with this increased potential come a myriad of risks. Usable security systems are essential as poor usability in security can result in excluding intended users while allowing sensitive data to be released to unacceptable recipients. This chapter presents findings concerned with usability for two security issues: authentication mechanisms and privacy. Usability issues such as memorability, feedback, guidance, context of use and concepts of information ownership are reviewed within various environments. This chapter also reviews the roots of these usability difficulties in the culture clash between the non-user-oriented perspective of security and the information exchange culture of the education domain. Finally an account is provided of how future systems can be developed which maintain security and yet are still usable
Dust Echos from Gamma Ray Bursts
The deviation from the power-law decline of the optical flux observed in GRB
970228 and GRB 980326 has been used recently to argue in favor of the
connection between GRBs and supernovae. We consider an alternative explanation
for this phenomenon, based on the scattering of a prompt optical burst by 0.1
solar masses of dust located beyond its sublimation radius 0.1-1 pc from the
burst. In both cases, the optical energy observed at the time of the first
detection of the afterglow suffices to produce an echo after 20-30 days, as
observed. Prompt optical monitoring of future bursts and multiband photometry
of the afterglows will enable quantitative tests of simple models of dust
reprocessing and a prediction of the source redshift.Comment: 4 pages including 3 postscript figures, LaTeX (emulateapj.sty;
newapa.sty for bibliography definitions); accepted for publication in ApJ
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Design, decisions and dialogue
This thesis presents a design for an Intelligent Educational System to support the teaching of design evaluation in engineering. The design consists of a simple computerbased tool (or 'learning environment') for displaying and manipulating infonnation used in the course of problem solving, with a separate dialogue component capable of discussing aspects of the problem and of the problem solving strategy with the user. Many of the novel features of the design have been incorporated in a prototype system called WOMBAT. The main focus of this research has been on the design of the dialogue component.
The design of the dialogue component is based on ideas taken from recent work on rational agency. The dialogue component has expertise in engaging in dialogues which support collaborative problem solving (involving system and user) in domains characterised as justified beliefs. It is capable of negotiating about what to do next and about what beliefs to take into account in problem solving. The system acquires problem-related beliefs by applying a simple plausible reasoning mechanism to a database of possible beliefs. The dialogue proceeds by turn-taking in which the current speaker constructs their chosen utterance (which may consist of several propositions and questions) and explicitly indicates when they have finished. When it is the system's turn to make an utterance, it decides what to say based on its beliefs about the current situation and on the likely utility of the various possible responses which it considers appropriate in the circumstances. Two aspects of the problem solving have been fully implemented. These are the discussion about what criteria a decision should be based on and the discussion about what decision step should be taken next. The system's contributions to the interaction are opportunistic, in the sense that at a dialogue level the system does not try to plan beyond the current utterance, and at a problem solving level it does not plan beyond the next action.
The results of a formative evaluation of WOMBAT, in which it was exposed to a number of engineering educators, indicate that it is capable of engaging in a coherent dialogue, and that the dialogue is seen to have a pedagogical purpose. Although the approach of reasoning about the next action opportunistically has not proved adequate at a problem solving level, at a dialogue level it yields good results
On The Synchrotron Self-Compton Emission from Relativistic Shocks and Its Implications for Gamma-Ray Burst Afterglows
We consider the effects of inverse Compton scattering of synchrotron photons
from relativistic electrons in GRB afterglows. We compute the spectrum of the
inverse Compton emission and find that it can dominate the total cooling rate
of the afterglow for several months or even years after the initial explosion.
We demonstrate that the presence of strong inverse Compton cooling can be
deduced from the effect it has on the time-evolution of the cooling break in
the synchrotron spectral component, and therefore on the optical and X-ray
afterglow lightcurves. We then show how the physical interpretation of the
observed characteristics of the synchrotron spectrum must be modified to take
into consideration this extra source of cooling, and give a revised
prescription for computing physical parameters characterizing the expanding
shock wave from the observed quantities. We find that for a given set of
observables (synchrotron break frequencies and fluxes) there is either no
consistent physical interpretation or two of them. Finally we discuss the
prospects of directly detecting the inverse Compton emission with Chandra. We
argue that such a detection is possible for GRBs exploding in a reasonably
dense (n>1 cm^-3) medium.Comment: 21 pages, ApJ submitte
Understanding infusion administration in the ICU through Distributed Cognition
AbstractTo understand how healthcare technologies are used in practice and evaluate them, researchers have argued for adopting the theoretical framework of Distributed Cognition (DC). This paper describes the methods and results of a study in which a DC methodology, Distributed Cognition for Teamwork (DiCoT), was applied to study the use of infusion pumps by nurses in an Intensive Care Unit (ICU). Data was gathered through ethnographic observations and interviews. Data analysis consisted of constructing the representational models of DiCoT, focusing on information flows, physical layouts, social structures and artefacts. The findings show that there is significant distribution of cognition in the ICU: socially, among nurses; physically, through the material environment; and through technological artefacts. The DiCoT methodology facilitated the identification of potential improvements that could increase the safety and efficiency of nurses’ interactions with infusion technology
Digital libraries' support for the user's information journey
The temporal elements of users' information requirements are a continually confounding aspect of digital library design. No sooner have users' needs been identified and supported than they change. This paper evaluates the changing information requirements of users through their 'information journey' in two different domains (health and academia). In-depth analysis of findings from interviews, focus groups and observations of 150 users have identified three stages to this journey: information initiation, facilitation (or gathering) and interpretation. The study shows that, although digital libraries are supporting aspects of users' information facilitation, there are still requirements for them to better support users' overall information work in context. Users are poorly supported in the initiation phase, as they recognize their information needs, especially with regard to resource awareness; in this context, interactive press-alerts are discussed. Some users (especially clinicians and patients) also require support in the interpretation of information, both satisfying themselves that the information is trustworthy and understanding what it means for a particular individua
Evaluating system utility and conceptual fit using CASSM
There is a wealth of user-centred evaluation methods (UEMs) to support the analyst in assessing interactive systems. Many of these support detailed aspects of use – for example: Is the feedback helpful? Are labels appropriate? Is the task structure optimal? Few UEMs encourage the analyst to step back and consider how well a system supports users’ conceptual understandings and system utility. In this paper, we present CASSM, a method which focuses on the quality of ‘fit’ between users and an interactive system. We describe the methodology of conducting a CASSM analysis and illustrate the approach with three contrasting worked examples (a robotic arm, a digital library system and a drawing tool) that demonstrate different depths of analysis. We show how CASSM can help identify re-design possibilities to improve system utility. CASSM complements established evaluation methods by focusing on conceptual structures rather than procedures. Prototype tool support for completing a CASSM analysis is provided by Cassata, an open source development
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